Switch() is a Function of the Transistor. It is derived from Farrah Yon-Dale's Trace, and is unlocked via the User leveling up.
Switch() is a status effect applying Function that changes Process' allegiance to that of the User for a short time. Switched Process will fight on the User's side until the effect wears off, during which they cannot be harmed by the User. Striking a Switched Process with Switch() will instantly cancel out the status effect, which will be listed as "Reverted" during Turn() planning. Switch() has no effect on Operators and "boss" Process, such as Sybil Reisz and the Spine, which are listed as "Immune" to it. If a Switched Target has no other Process to attack, it will remain in place until the effect wears off.
Installing Switch() as an Upgrade to most other Functions will Switch the allegiance of Targets for a short duration, in addition to the Functions' original effects.
Installing Switch() in a Passive slot will make BadCells loyal to the User spawn every time a Cell is picked up.
Details
| Slot Type
|
Description
|
Stats
|
Global Use Rate
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| Active
|
Alter a Target's allegiance, causing it to serve the User.
|
> Charm Duration: 6.0 Sec
> Turn() Planning Cost: 40
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6%
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| Upgrade
|
Integrate allegiance-altering subroutine into most Functions.
|
View UPGRADES section for specific details.
|
12%
|
| Passive
|
Spawn a friendly BadCell when retrieving Cells.
|
> BadCell Ally on Cell Pickup
> Ally base Damage: 5
> Ally Life: 10
|
4%
|
Turn() Information
Switch()'s Turn() information is as follows:
- Switch() will cause Targets to attack their attack their allies [sic]
- Targets under the effect of Switch() cannot be harmed by the User
- Certain Targets are resistant to the effects of Switch()
- Use Switch() against an affected Target to revert the effect
- Switch() may be used to upgrade other Functions with its double-crossing effects
- Switch() may cause Targets to focus on each other rather than the User
- Use Switch() in a Passive Slot to spawn allies when collecting Cells
- Cannot Harm Targets Affected by Switch()
Upgrades
|
Switch() + Bounce()
|
Stats
|
| Switch() will chain to multiple nearby Targets.
|
> Number of Jumps: 5 > Jump Range: 350
|
|
Switch() + Breach()
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Stats
|
| Switch() will gain greater maximum range and penetrate through Targets.
|
> Target Penetration > Range: 200%
|
|
Switch() + Crash()
|
Stats
|
| Switch() will render Targets invulnerable on top of the base effect.
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> Target Immobolized > Target Invulnerable
|
|
Switch() + Cull()
|
Stats
|
| Switch() will affect Targets for twice the duration.
|
> Effect Duration: 200%
|
|
Switch() + Flood()
|
Stats
|
| Switch() will surround the Target in a damage field that harms nearby Targets in addition to the base effects.
|
> Target Damage Field > Field Damage: 100 per Sec > Field Radius: 150
|
|
Switch() + Get()
|
Stats
|
| Switch() will pull the Target to the User in addition to the base effect.
|
> Pulls Target to User
|
|
Switch() + Help()
|
Stats
|
| Switch() will spawn a Badcell loyal to the User at the Target's location.
|
> Bad Cells Spawned: 1
|
|
Switch() + Jaunt()
|
Stats
|
| Switch() will be usable during Turn() recovery.
|
> Usable in Turn() Recovery
|
|
Switch() + Load()
|
Stats
|
| Switch() will effect multiple Targets in a radius at the point of impact.
|
> Blast Radius: 200
|
|
Switch() + Mask()
|
Stats
|
| Switch() will temporarily banish Targets in addition to the base effect.
|
> Target Cannot Attack: 6.0 Sec > Target Protected: 6.0 Sec
|
|
Switch() + Ping()
|
Stats
|
| Switch() will be more efficient to plan during Turn() and faster in real time.
|
> Turn() Cost Reduced: 25% > Attack Speed: 120%
|
|
Switch() + Purge()
|
Stats
|
| Switch() will apply damage over time in addition to the base effect.
|
> Damage Over Time: 40 in 2.0 Sec
|
|
Switch() + Spark()
|
Stats
|
| Switch() will fan out multiple projectiles.
|
> Projectiles: 3
|
|
Switch() + Switch()
|
Stats
|
| Switch() will damage Targets in addition to its base effect.
|
> Base Damage: 100
|
|
Switch() + Tap()
|
Stats
|
| Switch() will give Targets a healing aura that restores the User.
|
> Target Healing Aura
|
|
Switch() + Void()
|
Stats
|
| Switch() will cause affected Targets to deal much more damage.
|
> Target Max. Damage: 500%
|
Switch() as an Upgrade
|
Bounce() + Switch()
|
Stats
|
| Bounce() will briefly switch the Target's allegiance to the User's.
|
> Charm Duration: 5.0 Sec
|
|
Breach() + Switch()
|
Stats
|
| Breach() will briefly switch Targets' allegiance to that User's.
|
> Charm Duration: 5.0 Sec
|
|
Crash() + Switch()
|
Stats
|
| Crash() will briefly switch Target's allegiance to the User's.
|
> Charm Duration: 5.0 Sec
|
|
Cull() + Switch()
|
Stats
|
| Cull() will briefly switch Targets' allegiance to that User's.
|
> Charm Duration: 5.0 Sec
|
|
Flood() + Switch()
|
Stats
|
| Flood() will temporarily switch Targets' allegiance but no longer apply damage.
|
> Charm Duration: 5.0 Sec > Base Damage Set to 0
|
|
Get() + Switch()
|
Stats
|
| Get() will briefly switch the Target's allegiance to the User's.
|
> Charm Duration: 5.0 Sec
|
|
Help() + Switch()
|
Stats
|
| Help() will summon a hardy Friend whose Bark() switches Targets' allegiance.
|
> Bark() Charm Duration: 3.5 Sec > Friend Life: 200%
|
|
Jaunt() + Switch()
|
Stats
|
| Jaunt() will instantly turn nearby Targets' allegiance to the User's for a while.
|
> Charm Duration: 2.5 Sec > Effect Radius: 300
|
|
Load() + Switch()
|
Stats
|
| Load() will form Packets that briefly switch Targets' allegiance to the User's.
|
> Charm Duration: 5.0 Sec
|
|
Mask() + Switch()
|
Stats
|
| Mask() will temporarily turn surrounding Targets' allegiance to the User's when activated.
|
> Charm Duration: 3.0 Sec
|
|
Ping() + Switch()
|
Stats
|
| Ping() will briefly switch the Target's allegiance to the User's.
|
> Charm Duration: 3.0 Sec.
|
|
Purge() + Switch()
|
Stats
|
| Purge() will temporarily switch Targets' allegiance but no longer apply damage.
|
> Charm Duration: 3.0 Sec > Base Damage Set to 0
|
|
Spark() + Switch()
|
Stats
|
| Spark() will briefly switch Targets’ allegiance to the User's.
|
> Charm Duration: 5.0 Sec
|
|
Tap() + Switch()
|
Stats
|
| Tap() will briefly switch Targets' allegiance to the User's.
|
> Charm Duration: 5.0 Sec
|
|
Void() + Switch()
|
Stats
|
| Void() will briefly switch Target's allegiance to the User's.
|
> Charm Duration: 5.0 Sec
|
Function Files
Background
She was Cloudbank's first-ever skypainter, someone who took the everyday occasion of the ever-changing sky and made an art of it. She worked for the pleasure of thousands, who remembered they once took the sky for granted. Ms. Yon-Dale gained a significant following as she transformed the skies around the city, and as her skill and popularity grew side by side, she started taking requests. One such request came from her heart: She was drawn to the district of Goldwalk, where her suitor lived, and there she would change the horizon to shimmering sapphire for the solstice, and for their and everyone's sake. This was when her art became a liability.
Solstice
Administrative restrictions over the northwestern part of Goldwalk conflicted with the breadth of sky that needed painting. Because of her physiological state, however, Ms. Yon-Dale disregarded the restrictions and painted away. The result was stunning, as the majority of onlookers failed to find words to describe it. But because Ms. Yon-Dale wantonly ignored a front-page directive from administration, she was banned from skypainting for a term 2.5 times longer than she found acceptable. She petitioned for reprieve, and came in contact with an administrator who suggested there were ways the term could be lightened. She was eager to learn how.
Disappearance
Ms. Yon-Dale's gifted command over a dimension of the city's physical and natural beauty caused the Camerata to seek her out. While aspects of the city evolved at a constant rate, the particular way in which Ms. Yon-Dale approached her craft -- with a strong, discerning, intuitive sense but with an eye for the wishes of her followers -- created a particular disposition that appealed to the Camerata. After she vanished, close to 70% of Ms. Yon-Dale's connections decided she must have fled the district to escape sentencing, and that somewhere out there the skies still sparkle with the patterns of her choosing.
Trivia
- Internally, Switch() is known as "Charm."